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UX/UI DESIGNER
Aug 2025 – Dec 2025 · Champaign, IL

Accessibility
Games.

Interactive resource pages teaching cognitive, visual, and hearing accessibility, designed to be felt, not just read.

Advised By
Prof. Adler & Dr. Klentenik
Tools
Figma, FigmaMake & AI
Role
UIUC Student UX Researcher
Background

Designing Empathy Into Education

For my independent study under Professor Adler, I joined the Figma Design team building the Accessibility Games — an educational resource teaching users about cognitive, visual, and hearing challenges.

I collaborated with both Professor Adler and Dr. Klentenik to develop 6 interactive resource pages — Color Blindness, Blindness, Low Vision, Dyslexia, Deafness, and Motor Impairments — designing and prototyping 24 dropdowns with unique example graphics and 6 carousel infographics.

The Problem

Turning dense accessibility research into interface content that was easy to understand. My first examples were either too technical or suffered from information overload.

The Goal

Design 6 resource pages that make cognitive, visual, and hearing accessibility genuinely understandable, through interaction, not just text.

Project Scope

From research to resource pages

Every page had to translate real accessibility research into something a UIUC student could understand in seconds.

Color blindness carousel component variations
Scoreboard results page showing player vs computer rounds
Improving Accessibility for Deafness resource page
1
Joining the Research Team

Joined Professor Adler's independent study as part of the Figma Design team, tasked with turning accessibility research into an interactive educational resource.

2
Content Development

Collaborated with Professor Adler and Dr. Klentenik to scope 6 resource pages: Color Blindness, Blindness, Low Vision, Dyslexia, Deafness, and Motor Impairments.

3
Dropdown & Graphic Design

Designed and prototyped 24 dropdowns, each paired with a unique example graphic illustrating a specific accessibility challenge.

4
Carousel Infographics

Created 6 carousel infographics, one per resource page, to make each accessibility topic scannable and visually digestible.

5
Win/Loss & Icon System

Completed the win/loss results page along with an alternating icon placement and selection system used throughout the games.

6
Testing & Iteration

Tested designs with Professor Adler, Dr. Klentenik, and UIUC students, iterating on feedback and practicing empathy to simplify the user flow.

As a Result…

Research as problem-solving.

This Fall internship taught me that great design research is iterative by nature, showing me ways I can help other students discover the same impact research can have on real-world problems.

6
Interactive accessibility resource pages designed & prototyped
24
Dropdowns with unique example graphics
70+
Icon graphics designed across the games

Like what you see?

Let's talk about how I can bring this same impact to your team.

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